Wednesday, May 7, 2014

Insanity FlyFF Leveling Guide from Level 1 - 300

Insanity FlyFF Leveling Guide from Level 1 - 300. Here's my quick and easy to follow leveling up guide in Insanity Flyff Private Server. Follow simple steps:



Register an account at Insanity Flyff Website. After you have created an account, login to the game and create your first character. You will start at Vagrant Level 1. Then, Login to the Insanity Flyff website, and VOTE. Use the Vote Points to buy Exp Potions.

1. Level-up your first character up to Level 15 -- to change your first job: You can select from 4 major job classes: Assist, Acrobat, Magician and Mercenary. If you are beginner, I would suggest you select a Magician job class. This is easy to level-up and very useful in farming. You will be needing more money (Penya) later for your equipment.

2. When you have reached Level 30, you can start leveling-up at the Forsaken Tower B1 floor. When you reach Level 60, you will have an option to select your second job class from a Psykeeper or Elementor. You should select Elementor.

3. You can level-up to reach Hero-122 at the Forsaken Tower. So, again I would remind you to use all the Buffs, Exp potions and Enhance your equipment.

4. At Level Hero-122, you can buy a ticket to Coral Islands. When you reached Level 150 with Exp 99.99%, you will be evolved to an Arcanist class. You can level-up to Level 200 at the Coral Islands. You can also take a quick quest in the RC shop to get 3000 Red Chips. This is a very easy quest.

5. At Level 200 Arcanist, you can level up at the Dungeon Mars. You can level up there up to Level 230, and then proceed to the next location.

6. Which is the Kalliun Grassland at Elliun town. You can level-up there up to Level 250 and then, go to the next location.

7. The Dekane Mines. You can level up there to reach Level 300.

There you go. This ends my Insanity Flyff Leveling Guide from Level 1 to 300. Good luck and Have fun playing Insanity Flyff Private Server.

Monday, May 5, 2014

Insanity FlyFF: Best Job Class for Farming Penya and Red Chips

Best Job Class for Farming Penya and Red Chips in Insanity FlyFF Private Server

What is the best job class for farming Penya and RC (red chips) in Insanity Flyff Private Server? Honestly, the answer always depends on how you manage your character whatever the job class is, but for more realistic answer it would be an Arcanist because of its strong and heavy damage of AOE (area of effect) skill. Arcanist is the Third Job Class from Vagrant to Magician, and then Elementor.


A Deep Dive into Insanity FlyFF Characters

Fly For Fun, more commonly known as FlyFF, has been a beloved MMORPG since its inception, captivating players with its colorful world and engaging gameplay. Among the various private servers available, Insanity FlyFF stands out for its unique twists and enhancements to the classic game. One of the most appealing aspects of Insanity FlyFF is its diverse and dynamic character classes, each offering distinct playstyles and abilities. In this blog post, we will explore the different character classes in Insanity FlyFF, delving into their strengths, weaknesses, and what makes them special.

The Basics of Character Classes in Insanity FlyFF


In Insanity FlyFF, players start their journey as a "Vagrant" and upon reaching level 15, they can choose their first job. At level 60, players can then advance to a second job, further specializing their skills. Finally, at level 130, a third job advancement offers even more powerful abilities and refined roles. Here’s an overview of the main character classes and their advancements.

1. Mercenary -> Knight / Blade -> Templar / Slayer

Mercenary
  • Overview: The Mercenary is the foundation for two powerful melee classes, focusing on close-range combat with high defense and physical attack.
  • Strengths: High durability, strong single-target damage.
  • Weaknesses: Limited ranged attacks, reliant on gear for optimal performance.
Knight
  • Role: Tank/Defender
  • Skills: High defense and HP, with abilities like "Power Stomp" and "Rage."
  • Advancement: At level 130, Knights can become Templars, further enhancing their tanking capabilities.
Blade
  • Role: Damage Dealer
  • Skills: Dual-wielding specialists with high attack speed and critical hit rates.
  • Advancement: Blades can advance to Slayers, focusing on maximizing their damage output.
Templar/Slayer
  • Templar: Ultimate tank with unparalleled defense and HP.
  • Slayer: Peak of melee DPS, with skills like "Hawk Attack" and "Cross Strike."

2. **Magician -> Psykeeper / Elementor -> Arcanist / Mentalist

Magician
  • Overview: The Magician is a spellcasting class with powerful magical attacks.
  • Strengths: High magic damage, AoE (Area of Effect) spells.
  • Weaknesses: Low physical defense, relies on mana.
Psykeeper
  • Role: Crowd Control/Debuffer
  • Skills: Uses dark magic to control enemies with skills like "Crucio Spell" and "Satanology."
  • Advancement: Becomes a Mentalist, focusing on enhancing debuffs and crowd control abilities.
Elementor
  • Role: AoE Damage Dealer
  • Skills: Masters of elemental magic with strong AoE attacks.
  • Advancement: Becomes an Arcanist, gaining even more powerful elemental attacks and AoE spells.
Arcanist/Mentalist
  • Arcanist: Specializes in massive AoE spells, ideal for farming and dealing with large groups of enemies.
  • Mentalist: Focuses on debilitating enemies and controlling the battlefield with enhanced debuffs and crowd control.

3. Assist -> Billposter / Ringmaster -> Force Master / Seraph

Assist
  • Overview: The Assist is a versatile support class that can heal and buff allies while dealing decent melee damage.
  • Strengths: Healing, buffing, and decent solo capabilities.
  • Weaknesses: Lower damage output compared to pure DPS classes.
Billposter
  • Role: Hybrid Damage Dealer/Support
  • Skills: Combines melee attacks with powerful buffs and self-heals.
  • Advancement: Becomes a Force Master, focusing on enhancing melee and magic hybrid attacks.
Ringmaster
  • Role: Pure Support
  • Skills: Exceptional healing and buffing capabilities.
  • Advancement: Becomes a Seraph, the pinnacle of support with enhanced healing and buffs.
Force Master/Seraph
  • Force Master: Combines physical and magical attacks, making them versatile in various combat situations.
  • Seraph: Ultimate support class with unmatched healing and buffing abilities, crucial for any team composition.

4. Acrobat -> Jester / Ranger -> Harlequin / Crackshooter

Acrobat
  • Overview: The Acrobat is a nimble ranged attacker with a focus on agility and critical hits.
  • Strengths: High evasion, critical hit rates, and versatility.
  • Weaknesses: Fragile, reliant on positioning and mobility.
Jester
  • Role: Critical Damage Dealer
  • Skills: High critical damage and evasion, with skills like "Critical Swing."
  • Advancement: Becomes a Harlequin, maximizing critical damage and agility.
Ranger
  • Role: Ranged AoE Damage Dealer
  • Skills: Masters of ranged AoE attacks, using skills like "Arrow Rain."
  • Advancement: Becomes a Crackshooter, enhancing their ranged attack capabilities further.
Harlequin/Crackshooter
  • Harlequin: Specializes in critical hits and agility, excelling in single-target DPS.
  • Crackshooter: Focuses on ranged AoE attacks and precision, making them deadly from a distance.
Conclusion

Insanity FlyFF offers a rich and varied character progression system, allowing players to tailor their playstyle to their preferences. Whether you enjoy tanking hits, dishing out massive damage, supporting your team, or controlling the battlefield, there's a class for you. Each class in Insanity FlyFF brings something unique to the table, ensuring that every player can find their niche and enjoy the game to the fullest. Dive into the world of Insanity FlyFF, experiment with different classes, and discover the perfect character for your adventure.